First off, Incarna
(9 teams, approximately 70 developers)
Development of Incarna is something that CCP has committed to for multiple reasons, but the most prominent one is fairly simple.
To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well.
As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now. Actually one of the teams is spending one and a half releases on Incarna, the other about three releases. So the resource cost from EVE is very contained while the size and impact of the feature will be massive.
(9 teams, approximately 70 developers)
Development of Incarna is something that CCP has committed to for multiple reasons, but the most prominent one is fairly simple.
To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well.
As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now. Actually one of the teams is spending one and a half releases on Incarna, the other about three releases. So the resource cost from EVE is very contained while the size and impact of the feature will be massive.
Check out the link below to read more.
Return to Full Article - InsideMacGames News

Sign In
Register
Help



MultiQuote