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Mac CrystalSpace Update 9:09 AM | Andy Largent | Comment on this story
iDevGames has scored a new update from Eric Sunshine, programmer for the open-source 3D engine CrystalSpace. This project has been ported to nearly every usable operating system, though it seems the Mac versions are lagging behind somewhat. One of the main issues is that, while the Cocoa (OS X) version is up-to-date, it's missing some key features like OpenGL and sound implementation. Because the author doesn't have any Apple hardware to work with, he's unable to finish these features. It is a testament to OS X's Unix underpinnings that someone without the OS can actually make a program that runs well on it. Hopefully either Sunshine will be able to obtain some Apple hardware or a OS X fanatic will be able to help him out.
For OS 9 users, the Carbon build is needing some help as well. The original maintainer is unable to continue keeping the port updated. Here's a clip:
It seems to be dead. Unfortunately, K. Robert Bate has not had time to maintain this port. Given the rate of development on the project, this port quickly became outdated. It has not been updated in many months and is surely quite broken.
We have not been able to find a new maintainer for this port, so it is likely that it will remain dead for the near future.
If you're either a Carbon or Cocoa programmer looking to lend a hand, head over to the Mac CrystalSpace site hosted by iDevGames.
CrystalSpace for Mac Update
Mac CrystalSpace Web Site
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